Brief

In October 2019, we teamed up with RIOT on their 10 years anniversary campaign to celebrate one of their most beloved games – League of Legends with a fun and engaging experience that truly tapped into the communities best memories of the iconic game.

We created a 72 hour countdown through a narratively driven 3D Web GL experience with character and creature animations, ambient sound, memes and soundbytes from 10 years of LoL history, supported by a fun and unique social media campaign.

With more than 1 million page news, the campaign was the most viewed web project in the history of Riot EU.

My Role

Creative Lead

My Responibilities
Awards & Mentions
Client

RIOT Games

Type

Semi-interactive Browser Experience
(Also the most passive browser experience I’ve ever made)

Year

2019

Deliverables
Candy

THE 72 HOUR WAIT

We follow Ryze, a League of Legends druid character, all the way from him accidentally miscalculating his appearance and drops and faceplants out of a portal placed way too high, to him having to endure the most boring 72 hour journey to get the 10 year celebrations, occasionally interrupted by creatures and soundbites from the LoL history.

He even paused at one point and summoned a Vide-o-tron-portal-viewer 3000 so he wouldn’t miss the RIOT Games US celebrations streamed beforehand.

Then at last Ryxe reached his destination. He activated the ginormous giga-portal to reach the London celebrations, prepared to enter it, ran towards it, tripped and landed on his druid face yet again (call back to intro heyoooo), got back up, and jumped into the portal, the audience at the London celebration event sat cheering for him and then the party started.

Good times. Fun party. I got really drunk I think.

SUPER CUT

Enjoy a rough super-cut of the 72 hour long countdown before the League of Legends 10 year anniversary celebration kicked off in London with a huuuuge event.

YOU SHOULD REALLY SKIP THROUGH THIS VIDEO LIKE YOU WERE WATCHING THAT NETFLIX SHOW THAT YOUR COWORKERS RECOMMENDED BUT YOU DON’T CARE FOR ENOUGH BUT YOU STILL WANT TO BE ABLE TO BE IN THE CONVERSATION AT LUNCH.

Or you can just zen out for a bit and enjoy the calm.

CHALLENGE

In October 2019, I lead the collaboration with RIOT for their monumental 10th-anniversary celebration. The mission? To pay homage to the gaming masterpiece – League of Legends – by crafting an engaging and immersive experience that delved deep into the heart of the community’s fondest memories of this legendary game.

SOLUTION

Given a VERY tight production schedule, speed was key in determining the project. The 10-Year strategy posed constraints on building hype or explicitly discussing the stream we aimed to promote. Our 3 day brainstorming session with RIOT’s creative team swiftly centered on embracing the mystery and lack of fanfare. The idea: craft an experience so devoid of hype that it became intriguing.

During brainstorming, I proposed a bored-out-of-their-mind League of Legends character trying to find stuff to do while waiting, exactly like the players would. Like making the legendary druid character Ryze swat at himself if the user repeatedly clicked him, or having occasional subtle moments, such as him stretching, sleeping, pondering or a dragonfly passing, occurring only every 10-12 hours in a video with otherwise minimal activity.

We didn’t completely reject the hype, adding a touch of celebratory fun. Easter eggs like a clickable boombox playing esports and community clips, spontaneous dance parties with Little Legends and jungle creatures, and a countdown monument shaped like the 10 Year logo were incorporated. These elements prevented confusion about the web experience being canon lore.

The behaviour of Ryze and the experience was broken down into:

  • GLOBAL TIMED EVENTS — Ryze’s primary behaviour during the countdown. At midnight a congregation of monks slowly march to the temple and strike a gong and activate the monument animation. The light, monument and parts of the world changes gradually in steps
  • GLOBAL RANDOM EVENTS — Ryze’s secondary behaviour (kicking a stone, doing yoga, sneezing). Weather, phenomena, birds.
  • USER-SPECIFIC EVENT — Playing the latest monument animation whenever a user reaches the page to bring them up to speed and reward the visit
  • EASTER EGGS — Embedded details in the monument parts and other places in the scene, relevant to League lore and history, all to bring an additional layer of depth and speculation to the experience.

RESULTS

Launching the experience was a thrill as players took on the challenge of unraveling its mysteries. We added a touch of tech magic to safeguard the secrets, ensuring a surprise-filled experience. In the end we still wanted the players to come back to check out what Ryze was doing.

HERE’S ME AT THE EVENT BEING CONFUSED AND NOT KNOWING HOW TO PLAY ANY OF THE RIOT GAMES SO I DRINK BEER INSTEAD

SHOTS

Enjoy some random shots from the project. More to come when I dig up the work files from a hard drive that is currently somewhere, somehow and sometime.

TEAM CREDITS

Magnus V Östergren : Creative lead
Robert Lindström : Art direction
Mathias Lindström : 3D lead
Anton Stenvall : Backgrounds
Tom Vaillant : Producer
Klas Kroon : WebGL dev
Full credits TBA